About Me

Background &
Experience.

Martin Nguyen — profile photo

Hi! I'm Martin, a fourth (and final)-year Creative Media & Game Technologies student at Saxion University.

My primary focus is about game design and audio designer, aside from this I'm also very passionate about composing music in my free time! I love creating immersive soundscapes and engaging gameplay experiences, while keeping smooth and intuitive user interfaces that enhances the overall player experience. I love working in team environments, enjoy finding creative solutions, and am comfortable working independently as well.

Outside of university, I enjoy taking walks, reading, gaming, and playing badminton.

Role Game Designer & audio designer
Location The Netherlands
Education Creative Media & Game Technologies — Saxion
Status Final year student, open to opportunities
Download CV
Career

Work Experience

Thales Group
Hengelo, Overijssel, Netherlands · 2025 – 2026 (1st Semester)

Level design, game mechanics and UX systems for Naval Warfare, a tactical serious simulation game modeling authentic naval combat doctrines and tactical radar decision loops.

  • Led a 3-person development team across a 6-month agile production cycle.
  • Designed, and documented tactical radar intelligence gathering, countermeasure flare systems, missile strike mechanics, and main gameplay loop.
  • Designed full high-fidelity wireframes, tactical radar screens, command HUD displays, and interaction design flows in Figma.
  • Facilitated Agile/Scrum routines including sprint planning, daily standups, backlog refinement, and sprint poker estimation with domain experts and software engineers.
Thales project overview
Academic

Education

Creative Media & Game Technologies

B.Sc. Degree
Saxion University of Applied Sciences
Enschede, Netherlands · 2023 – 2027

Specializing in game systems design, UX interaction, and interactive audio and composing music. Completed multiple game projects from concept to final polish.

  • Designed player-centric mechanics, level layouts, progression curves, and game feel for projects including Sea Critters and Bentelo butchers.
  • Composed original adaptive soundtracks and atmospheric soundscapes in Ableton Live, integrating audio closely with interactive gameplay loops.
Creative Media & Game Technologies

Digital Product Development

Erasmus Exchange
Copenhagen Business Academy
Copenhagen, Denmark · 2026 (2nd Semester)

Intensive international exchange program focused on rapid digital product prototyping, sprint methodology, and creative problem solving in multidisciplinary teams.

  • Learned about high-intensity 5-day Google Design Sprint methods, and applying more music theory knowledge in Ableton Live whilst learning new techniques.
  • Collaborated with international developers and designers on rapid digital media prototypes such as websites with usage of AI.
Porto da Lua project overview