Background &
Experience.
Hi! I'm Martin, a fourth (and final)-year Creative Media & Game Technologies student at Saxion University.
My primary focus is about game design and audio designer, aside from this I'm also very passionate about composing music in my free time! I love creating immersive soundscapes and engaging gameplay experiences, while keeping smooth and intuitive user interfaces that enhances the overall player experience. I love working in team environments, enjoy finding creative solutions, and am comfortable working independently as well.
Outside of university, I enjoy taking walks, reading, gaming, and playing badminton.
Work Experience
Lead Game Designer & UX
InternshipLevel design, game mechanics and UX systems for Naval Warfare, a tactical serious simulation game modeling authentic naval combat doctrines and tactical radar decision loops.
- Led a 3-person development team across a 6-month agile production cycle.
- Designed, and documented tactical radar intelligence gathering, countermeasure flare systems, missile strike mechanics, and main gameplay loop.
- Designed full high-fidelity wireframes, tactical radar screens, command HUD displays, and interaction design flows in Figma.
- Facilitated Agile/Scrum routines including sprint planning, daily standups, backlog refinement, and sprint poker estimation with domain experts and software engineers.
Education
Creative Media & Game Technologies
B.Sc. DegreeSpecializing in game systems design, UX interaction, and interactive audio and composing music. Completed multiple game projects from concept to final polish.
- Designed player-centric mechanics, level layouts, progression curves, and game feel for projects including Sea Critters and Bentelo butchers.
- Composed original adaptive soundtracks and atmospheric soundscapes in Ableton Live, integrating audio closely with interactive gameplay loops.
Digital Product Development
Erasmus ExchangeIntensive international exchange program focused on rapid digital product prototyping, sprint methodology, and creative problem solving in multidisciplinary teams.
- Learned about high-intensity 5-day Google Design Sprint methods, and applying more music theory knowledge in Ableton Live whilst learning new techniques.
- Collaborated with international developers and designers on rapid digital media prototypes such as websites with usage of AI.